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知的障害児のコンピュータを利用した学習における強化刺激の配置の検討
http://hdl.handle.net/10780/903
http://hdl.handle.net/10780/903e160beee-a579-4b67-a078-a9443963a77c
名前 / ファイル | ライセンス | アクション |
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Item type | 紀要論文 / Departmental Bulletin Paper(1) | |||||
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公開日 | 2010-03-16 | |||||
タイトル | ||||||
タイトル | 知的障害児のコンピュータを利用した学習における強化刺激の配置の検討 | |||||
言語 | ja | |||||
タイトル | ||||||
タイトル | チテキ ショウガイジ ノ コンピュータ オ リヨウシタ ガクシュウ ニ オケル キョウカ シゲキ ノ ハイチ ノ ケントウ | |||||
言語 | ja-Kana | |||||
タイトル | ||||||
タイトル | Effective disposition of reinforcer in a computer-based instruction for a child with mental retardation | |||||
言語 | en | |||||
言語 | ||||||
言語 | jpn | |||||
キーワード | ||||||
主題Scheme | Other | |||||
主題 | ETYP:教育関連論文 | |||||
資源タイプ | ||||||
資源タイプ識別子 | http://purl.org/coar/resource_type/c_6501 | |||||
資源タイプ | departmental bulletin paper | |||||
アクセス権 | ||||||
アクセス権 | open access | |||||
アクセス権URI | http://purl.org/coar/access_right/c_abf2 | |||||
著者 |
藤金, 倫徳
× 藤金, 倫徳 |
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抄録 | ||||||
内容記述タイプ | Abstract | |||||
内容記述 | This study was conducted to examine how to dispose a reinforcer for responses in order to make effective learning in a computer-based instruction for a child with mental retardation. The child was assigned easy tasks, and was required to click on one of two stimuli. The tasks were programed by HTML and javascript. Reinforcer for correct responses was a animated character, which was preferred by the child, with HIRAGANA letters of "SONOTORI (Correct)". Present study, two types of presentation of the reinforcer were examined using reversal design. One was that the reinforcer was printed on a sheet of paper and was presented in front of the display by the experimenter (condition A). Another was that the reinforcer was automatically appeared on the display as a results of the child's correct responding (condition B). Results showed that the rate of correct responding under condition B was higher than that under condition A when the difficult task was assigned. Furthermore, off-task behavior, such as right-clicking over stimulus other than task-related stimuli, scrolling a stimulus on display, and so on, was frequently occurred under the condition A regardless of task difficulty. These results suggested that the effectiveness of a reinforcer would be affected by disposition of that stimulus. In a computer-based instruction, the reinforcer should appear on the computer-device. | |||||
書誌情報 |
福岡教育大学紀要. 第四分冊, 教職科編 Bulletin of University of Teacher Education Fukuoka. Part IV, Education and psychology 巻 59, p. 95-101, 発行日 2010-02-10 |
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ISSN | ||||||
収録物識別子タイプ | PISSN | |||||
収録物識別子 | 0286-3235 | |||||
出版者 | ||||||
出版者 | 福岡教育大学 | |||||
資源タイプ | ||||||
値 | 紀要論文 Article |